Thursday, December 16, 2010

Reflective Synopsis - E-Learning

In this Blog posting I will discuss E-Learning, what is E-Learning.
Secondly I will give an overview of how E-Learning enhances learning based on knowledge of learning theory.
Thirdly I will provide a discussion of my teaching context.
Lastly I will analyse four tools, Wiki’s, Images, Videos and PowerPoint, discussing their features, positives, negatives and value in my teaching context. During the discussion I will refer to previous blog postings on these topics and blog comments.

E-learning is all forms of electronically supported teaching and learning, its processes and applications include Web-based learning, computer-based learning, virtual classroom opportunities and digital collaboration.     
E-Learning is supported with Information Communications Technology (ICT) and is only beneficial when appropriate learning approaches are taken and serve as specific media to implement the learning process.
ICT’s are any digital device such as, computers, internet, cameras, iPods etc.
E-learning has evolved since computers were first used in education, the type of computers have changed over the years from slow devices to laptops and handheld portable devices.
There is now a trend to move towards blended learning services, where computer-based activities are integrated with practical or classroom-based situations.
Students can use these technologies to access, integrate, manage and evaluate information. ICT supports planning solutions, organizing ideas, thinking, visualizing the invisible, modelling and to develop new understandings. Common ICT’s used to enhance and engage learning in the classroom are, blogs, wiki’s, video, images, power point, podcasts.
Researchers have developed a number of E-Learning frameworks for example, the TPACK (Technological Pedagogical and Content Knowledge) framework, learning engagement theory, although most educators decide to use their own frameworks for ICT design.
Lastly E-Learning is an important tool for teaching because it caters for different learners, different learning styles. For more information on learning styles please see a previous post: Week 1 – Learning Styles.

A learning theory describes how people learn, helping us understand the process of learning. There are four learning theories these are: Behaviorism, cognitivism, constructivism and connectivism. Behaviorism focuses on the objectively observable aspects of learning and that learning is the acquisition of new behavior through conditioning. Characteristics of behaviorism are that learning is manifested by a change in behavior and that the environment shapes behavior. Cognitive theories focus on brain-based learning and look beyond behavior, it considers how memory works to promote learning. Constructivism see’s learning as a process where the learner actively builds new ideas or concepts based on current and past knowledge or experience. Also known as social constructivism, this is when individuals engage socially and collaboratively about tasks or shared problems. Connectivism is used in computer science and is based on the aspect that knowledge exists in the world. Connectivism has been named the learning theory for the digital age because it explains the effect that technology has on how people live, learn and communicate. For more information on Learning Theories please see a previous post: Week1 Learning Theories.

My current teaching context is an Early Childhood setting, I work in a long day care centre as a Group Leader in the baby’s room 0-2 year olds. Programming for my context is quite different to a preschool room, it is focused on development of skills such as, language, fine motor and gross motor, cognitive, social and emotional. This year the Early Years Learning Framework (EYLF) a national curriculum was introduced, I have begun to include and implement the framework throughout the programme. Each week I develop a program liked to the EYLF outcomes, children’s interests, development and individual observations.
The first tool I am going to discuss is Wikis. The definition of a wiki is; a website that allows guests and users to create any number of interlinked web pages, the user can modify, edit, remove and add information with various editing tools using WYSIWYG (What You See Is What You Get) text editor. Wikis are powered by wiki software and are used as in collaborative learning or as a communication tool. Wikis may exist to serve a specific purpose such as the collaborative encyclopaedia, Wikipedia.
A defining characteristic of wiki technology is the ease with which pages can be created, updated and edited. Most also keep a record of changes made to the pages meaning the author can revert to an older version of the pager. To participate in a wiki page or discussion you do not need to be a member they are open to alteration by the public, open purpose wikis accept content from all users. But private wikis require users to login in to edit pages and at times even to read them.  
Critics of publicly editable wikis argue that they can be easily tampered with and vandalism can be a major problem. Another big problem is Malware; this is where users add links to sites hosting malicious codes. Wikis lack security and content control allowing users to post offensive content. Once the material is recognised it may be removed but it can sometimes go unnoticed for a period of time. I have further discussed the pros and cons in a previous post titled Wikis, please take a look.
I learn via distance education, I do not have much contact with peers, wikis provide us with a social network and collaboration tool to share ideas, work together and communicate.
In my current teaching context Wikis would not be a useful tool as the children I teach are too young to read or even use a computer, but after researching I have discovered many ways wikis will be a valuable teaching tool in future contexts.

Second tool is Microsoft PowerPoint, PowerPoint is seen as the industry standard for delivering interactive multimedia presentations. PowerPoint is a wonderful tool for learning, it can add a new dimension to learning and accommodate all learning styles. If used properly it can be one of the most powerful tools in the classroom and provides an effective approach to both student work and classroom instruction.
In the previous blog post for this topic titled: PowerPoint in the classroom, I have discussed PowerPoint in depth and identified its importance and how it can be used effectively in a teaching context. Please note also the blog comments for this post.
Not only can educators create and present slide shows but the students can use the tool to create and present their own presentations.
PowerPoint’s features allow the user to include, videos, images, animations, text and audio, this allows us to share recent information and media, which can engage and increase student involvement and interaction.
This tool may be more useful in my teaching context as it allows the younger children to look and listen, if the appropriate content is used this can be an effective learning tool.

The third tool is Digital Images, which I found very interesting and discussed in detail with examples of photographs and how they may be used in the classroom in the post: Resizing Images – Mobaphoto. Please also refer to the comment list.
Images come in all shapes and forms and may be used in the classroom for unlimited reasons, such as, to illustrate and show examples of what you are discussing during a lesson when you can’t visit or see the real thing, to lead into follow up activities, to stimulate writing activities etc. In my context images could be used to inspire discussion, to enforce, develop and extend language, to recognise and identify objects, encourage critical thinking and enhance visual communication. Brain research identifies the first three years of life to be crucial for a child’s learning and that children’s brains at this young age are more active then the brain of an adult. As an educator we control the content of the image and decide when and where it should be used and if it is appropriate for use in the classroom. Images can be found online, Google images is very easy to use and allows the user to search for specific images and save them onto the computer or you can use photographs taken with your own camera, whatever you choose the opportunities of use with images is endless and can be effective as with any other tool when used appropriately.

Lastly, digital video which is commonly used in classroom presentations. There is substantial research that promotes the use of video in the classroom as a resource for supporting learning. According to a recent teacher survey 94% of educators have effectively used video in the classroom this year and frequently.
As reviewed in the post: Digital Video, I discussed how video engages and energizes students through sight and sound.
The ability to stop, start and rewind videos enables the educator to challenge the students, elaborate and debate on what they may have seen or envision teaching with the past such as great historians.
In my teaching context I would use educational videos or television shows targeted at early childhood for example; play school or the wiggles.
In a context with school children there are programs available that allow students to create their own movie such as Microsoft Moviemaker, which can be used for student presentations and to encourage students to use different forms of multimedia, also developing technological skills making students more confident in technology and providing future skills.

As some of the tools suggested show collaborative learning, please refer to the following links to comments shared between peers on blogs as an example of how collaborative learning can be accomplished:

Overall technology is evolving each day, new tools, new devices and new products are made readily available and should be used in the classroom to enhance, engage and develop learning.

(Please refer to a seperate post including the referece list for this synopsis)

Reference List - Reflective Synopsis

Wikipedia. (2010). E-Learning. Retrieved December 15, 2010, from
Wikipedia. (2010). Learning Theory. Retrieved December 15, 2010, from

Wikipedia. (2010). Connectivism. Retrieved December 16, 2010, from

Wikipedia. (2010). Wiki. Retrieved December 15, 2010, from
Teachers First. 2010). Wiki Walk Through. Retrieved November 19, 2010, from
    http://www.teachersfirst.com/content/wiki/

JISC Digital Media. (2010). Practical ways to use digital images in teaching and learning. Retrieved November 28, 2010, from

Visible Thinking. (n.d.). See, Think, Wonder. Retrieved December 2, 2010, from

Wikipedia. (2010). PowerPoint. Retrieved December 15, 2010, from

teAchnology.(2010). What’s all the hype?. Retrieved November 18, 2010, from
    http://www.teach-nology.com/tutorials/powerpoint/

WikiAnswers. (2010). What are the uses and features of Microsoft PowerPoint. Retrieved December 15, 2010, from

Wikipedia. (2010). Digital Video. Retrieved December 15, 2010, from

Library Video Company. (2010). Using Video in the Classroom. Retrieved December 15, 2010, from        

Slide Share. (2010). Using Video in the Classroom. Retrieved December 15, 2010, from

Central Queensland University (CQU). (2010). FAHE11001 – Study Guide. Rockhampton. QLD, Australia: Author.

Wednesday, December 15, 2010

Digital Video

As educators it is our goal to engage and energize students, this can be achieved through hands-on learning, specifically digital video. Video is an instructional medium that generates excitement.

Digital video is made up of a series of orthogonal bitmap digital images, these images are displayed in rapid succession at a constant rate, and these images are called frames. Video is created most commonly with digital video recorders and cameras, but there are some great tools available on your computer that allow the user to create their own video, these programs are Windows MovieMaker and iMovie.

Video is a learning tool and in schools it has a range of uses such as, communication, reflection, presentations, observation and analysis. Auditory and visual learners particularly benefit from the use of digital video. Video also taps into emotions which in return stimulates and enthralls students providing effective means for educators to address content. Video allows teachers to not only tell students what they need to learn from a lesson but illustrates examples to help develop understanding. It can be used is a variety of ways to enhance any lesson or subject.

YouTube is a popular and common website where videos are shared and users can upload and view them. There are millions of videos which contain just about anything you can think of. Depending on the topic content an educator can search for specific videos for use in the classroom. A useful website for teachers is TeacherTube which shares professional and educational videos.  

Reference

Wikipedia. (2010). Digital Video. Retrieved December 15, 2010, from

Library Video Company. (2010). Using Video in the Classroom. Retrieved December 15, 2010, from

Slide Share. (2010). Using Video in the Classroom. Retrieved December 15, 2010, from
   
Central Queensland University (CQU). (2010). FAHE11001 – Digital Video: Study Guide. Rockhampton. QLD, Australia: Author.

Tuesday, December 14, 2010

Podcasting

A podcast is an audio file, usually a serious of digital media files. Podcasts can be released by episode for example, A very popular radio show program by Hamish and Andy is recorded and added as a podcast online, the user can access and download the content through iTunes and store the podcasts on their computer to listen to at any time. A handy tool for podcasting is the listener can also subscribe to a podcast, through iTunes and each new episode that is uploaded will automatically download to the listener's computer, iPod or MP3 player ready for use, this saving time and giving convenience to the listener.

There are an increasing number of educational podcasts available  online that are suitable for students, educators can find these on iTunes, use google to research podcasts and topic, ABC or CSIRO. There are many different podcasts available on iTunes, iTunes is free to download, easy to install and ready to use on your PC.

Podcasts are available ready-made online but it is very easy to create your own podcasts, creating a podcast allows students to share learning experiencesA website available that allows the user to create their very own podcasts for free is http://mypodcast.com/. Creating your own podcast is easy, record your content, publish the episode and it's ready to air.
Podcasts in the classroom can be created from material by students and teachers or existing audio files can be downloaded for classroom use. It provides students with a world-wide audience making learning meaningful and authentic.

As a teacher in the classroom you could use podcasts to provide revision or additional material for students to download and review in their own time.

Reference

Central Queensland University (CQU). (2010). FAHE11001 – Podcasts: Study Guide. Rockhampton. QLD, Australia: Author.

Wikipedia. (2010). Podcasts. Retrieved December 14,2010, from
http://en.wikipedia.org/wiki/Podcast

The Department of Education. (2010). Podcasts in the classroom. Retrieved December 14, 2010, from
http://www.det.wa.edu.au/education/cmis/eval/curriculum/ict/podcasts/

Thursday, December 2, 2010

Images - In the Classroom

This blog continues on and relates to the previous post Resizing Images – Mobaphoto. I wanted to discuss a little more and provide more examples as I find images and usefulness very interesting and my mind keeps coming up with more and more ideas.
Teachers can use images for multiple purposes of teaching, a map of Australia to learn about geography or a picture of Indigenous Australians to teach diversity and multiculturalism. Images used in the classroom can encourage children to think about what they are seeing, to analyse and evaluate and discuss the image, it also encourages students to use their imaginative and creative skills.
I believe images are amazing, each person can look at the same image and see different things, it may a story, bring back a memory, a smell, a place but whatever the case it makes you think.
A website I found very useful is Practical ways to use digital images in teaching and learning As discussed in the previous post.

An interesting website to explore is See, Think, Wonder.This website suggests a routine for exploring works of art and other interesting things such as, images. It encourages students ask themselves three questions:
What do you see?
What do you think about that?
What does it make you wonder?

While looking at the teachertube website  I found a very interesting photograph of a Leopard and a Mouse, I have attached below. I believe this image would trigger many thoughts in a student’s mind about what they are seeing. Used in the classroom I would begin a discussion about what the students see, what they think they can see or how they interpret the image, discuss the animals in the picture and what they think they might be doing. To further extend on this I would ask the students to write a creative story based on the image. In another direction students could begin research on leopards and present to the classroom as a group project. Teachers and students can both use their imaginations to create many ideas!

                                          Image Courtesy of: http://www.teachertube.com/

                                                            It gets your mind going???

I have added this Image to a Wiki page to begin a discussion on what your personal thoughts are when you first see this image, please add your comments! Thanks.

Reference

Central Queensland University (CQU). (2010). FAHE11001 – Images: Study Guide. Rockhampton. QLD, Australia: Author.
 
JISC Digital Media. (2010). Practical ways to use digital images in teaching and learning. Retrieved November 28, 2010, from
 
Visible Thinking. (n.d.). See, Think, Wonder. Retrieved December 2, 2010, from